Mario

Mario is one of the four original fighters in Super Smash Land. Mario represents the Super Mario franchise within Smash Land. At the cost of having a mediocre recovery, the player gets one of the more Powerful Up Tilts and Up Airs.

Attacks
Neutral Attack/Nair - Mario shoots out a fireball that flies forward for a second before falling and bouncing along the floor. Deals 3 damage.

Dash Attack - A sliding kick that deals 8 damage and has fair knockback.

Down Tilt - Mario's "Break Dance" attack. Mario does a sweep kick that hits both in front and behind him. Deals 5 damage.

Up Tilt - A strong uppercut that can lead into his uppercut. Deals 8 damage.

Back Air - Mario kicks backward with both feet, dealing 4 damage to any foe hit by this attack.

Forward Air - Mario does an overhead punch that'll launch foes downwards, which has the capability of spiking at higher percentages.

Down Air - Mario Tornado. Mario spins in a circle several times before punching outward with both fists.

Recovery - Super Jump Punch. Mario jumps into the air in a diagonal direction, and anyone hit by the three hits in this move will be dealt 2 damage per hit. As well, if anyone is hit by this move, the amount of times they get hit will be shown by coins displaying on screen just beside Mario. 3 coins mean that every attack hit, and zero coins mean that none of the attacks hit. Using this move will put Mario into free-fall.