Pikachu

Pikachu is one of the four original fighters in Super Smash Land. Pikachu represents the Pokémon franchise within Smash Land.

Attacks
Neutral Attack/Nair - Pikachu summons a Bolt of Lightning from the Sky. If the bolt is interrupted, or doesn't hit Pikachu, the move will deal less damage. The lightning bolt on it's own deals 3 Damage. If the bolts hits Pikachu, he won't take any self damage, but if the enemy is nearby Pikachu, they will take 8 damage. Note that the Electricity around Pikachu is considered a Projectile.

Dash Attack - Pikachu charges up a Headbutt via holding the Attack Button after a Dash Attack. Upon releasing the button, Pikachu will charge forwards. Depending on how long Pikachu holds the move out for, he will go further, and deal between 8 and 12 damage.

Down Tilt - Pikachu spin attacks with his Tail, resulting in Electricity. The move hits twice, resulting in a 4 damage per hit.

Up Tilt - Pikachu uses his Tail to hit Enemies above him with a Upper Swipe. The move deals 6 damage.

Back Air - Pikachu uses his tail to hit players behind him. The move deals 5 damage. If the move is inputted too close to the ground, Pikachu gets some end-lag.

Forward Air - Pikachu spins in a circle, electrocuted as usual. He can hit the enemy upwards of 3 times, dealing 2 damage per hit.

Down Air - Pikachu does a similar motion to his Forward Air, but looking down instead of forward. The move only has one hit, dealing 2 damage. However, if he points his Down Air into the ground, a electric projectile comes out, that deals 4 damage.

Recovery - Pikachu blinks forward into whatever direction (Including Di angles) he's pointing to twice. The move can allow Pikachu to go horizontally about 75% the length of Battlefield, and the verticality that can almost reach the peak of Clock Town. Once both blinks are used up, Pikachu enters free fall.

Trivia

 * Pokémon is the only Series in Smash Land to have two fighters (along with Vaporeon).